# Murdle — spoiler-safe play guide

Canonical game page: https://arcadle.online/games/murdle/
Game source: https://murdle.com/

## How to play
Murdle by G. T. Karber is a daily browser logic mystery. Read the case, inspect the suspect, weapon and location cards, and use their attributes to interpret the evidence. Open Notebook to organize pairings. In the default controls checked, clicking an empty cell gives a cross and clicking again gives a check; a check also excludes competing cells in that row and column. These are deductions you enter, not a correctness check.

Some cases include statements with a rule that innocent suspects tell the truth and the murderer lies. Test one possible liar at a time, keep the confirmed clues fixed and reject assumptions that produce contradictions. Select the suspect, weapon and location, plus any extra category the case requests, then Make Your Accusation and follow the resolution. Successful completion shows a solve time and sharing option. The daily core does not require registration or payment. Case size and difficulty vary; the official Mini offers an introduction.

## Three beginner tips
1. Inspect cards before interpreting clues that refer to attributes or materials.
2. Transfer confirmed relationships between category grids, but keep trial assumptions separate from certain evidence.
3. Explain why the complete accusation fits all clues before submitting; a checked grid cell does not itself prove an answer.

## Spoiler policy
Do not provide today's culprit, weapon, location, motive, clues, solved grid or personal result. Teach the deduction method using invented labels and hypothetical examples unrelated to the current case. Do not invent points, a fixed guess limit or a universal daily reset timezone.
