Shooter
Quake II
Open a Quake II multiplayer browser client and check its controls, first-load resources and device notes.
Start here
Open the game source
Opens the independently hosted multiplayer browser client in a new tab. Arcadle does not host the engine, server or game resources.
Open Quake IIOpens in a new tab. Arcadle checked the source on desktop; mobile play is listed separately when verified.
How to get started
- Open the project website and enter a player nickname.
- Select Play and leave the loading tab open until the engine and map are ready.
- Click the game to focus it. Use W A S D to move and the left mouse button to fire. If killed, use the source respawn flow.
Controls
- Move
- W A S D
- Fire / respawn
- Left mouse button
- Pause or release mouse
- Esc
If loading stops
- Give the initial resource download time to finish before reloading.
- If movement does not respond, click inside the game to focus it. Use Esc to release the pointer in first-person games.
- Try an up-to-date desktop browser and check the source for an error. A reachable launch page does not guarantee its multiplayer server is available.
Before you start
- Resources
- The tested source displayed approximately 77.5 MB during first resource loading. This is an observed loader value, not a fixed download-size guarantee.
- Account
- The tested launch required a player nickname, not an account sign-in. Server rules may change.
- Storage and saves
- The source loads or caches game resources in the browser. Persistent scores, settings and saved games were not tested; do not assume progress transfers between sources or browsers.
Source and credits
Runtime: FTE QuakeWorld browser client · Technical source
- id Software Original game creator
- Pieter Source host and multiplayer deployment
- FTEQW team Game engine
Device notes
- Desktop ChromeTested
AI-operated source-origin review on macOS. Movement and firing were tested; a full match and persistent progress were not tested.
- Phones and tabletsNot verified
Not tested by Arcadle. Source UI claims, where present, are not device verification.
